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GIW-21_Carjacking_tire_trace_Chicago_Y_2021-01-26

The Chicago carjacking bullying Y



These days [livejournal.com profile] golos_dobra has abandoned his mystical prophecies and describes clearly and directly the Chicago criminal chronicles. I would advise to monitor his blog. The text below is my short explanation of the psychological sources of the Chicago carjacking wave. There are a lot of experts and people who do not have information but know for sure and I would not claim that my explanation is based on something scientific and "statistically proven". However, I would start with a short note: there is no such thing as a consensus in psychological sciences. Anything, what is sold as common knowledge in psychology is a fraud.

First of all, the people who study psychology are almost always not very bright individuals with deep psychological problems. Second, anyone who knows about a psychological concept can adjust his own behavior according to his knowledge and the expectations of a psychologist. Humans are very good at lying, and, as mentioned early, almost all psychologists are very bad in discovering lies. There are many others additional aspects of this problem, I stop with the two most important. Everything written below is a specific representation for specific social engineering purposes. Sorry, but I would not expand this theme only while someone had read something other somewhere. I do not give a damn, what garbage is collected by people who don't know on Wikipedia and other junkyards.

Facts are simple and, at first glimpse, obvious. American lockdowns have closed schools. Children from 12 till 20 years have taken real weapons and the numbers of carjacking cases grows. There are no real material profits in such crimes. Children rob drivers, mostly women, for pure fun. This looks like a game and the police officials say, this is a computer game taken into the real life.

They are utterly wrong.

This game has other psychological qualities and other sources. I would not say that violent video games are innocent, but in these cases they are not important.

I would not deepen in the gaming psychology. I only state that the pedagogical myths are wrong.

Video games do not produce human aggression. They can canalize it, but only if it is already present. Of course, they can teach new methods of violence. However, the attempts of the Swiss pedagogic experts to solve problems with bullying in the school of my son had produced the same negative effect.

People are usually not trained to control their own emotions when they are emotional. The self-descriptions of gamers are wrong as are wrong the descriptions of psychologists who find in video games only what they are intended to find. I would also not claim that my conclusions are perfect, but most gamers burn out their accumulated aggression by playing as they would do burn it by playing any other competitive game or by destroying breakable objects. The latest method is sometimes recommended as a psychological discharge in stress states.

Of course, violent video games can rise a desire for real life violence. However, this would only mean that the person's demand for aggression cannot be satisfied with artificial substitutions. A violent game can work as a multiplier for a such specific gamer, but the real problem was created by something else.

Good games create the state of immersion. A lot of idiots claim that this can destroy the gamer's ability to differentiate between an imagination and the real world. It may be the case, however only alcohol and other drugs can effectively break existing moral barriers. People who could repeat in the real life unmoral deeds they have experienced in video games initially do not have firm moral barriers and the real problem was created by something else.

It is also important to mention that the crimes are not repeated directly from a source like some particular violent game but are processed through imagination. A violent imagination can feed itself from almost all sources starting from criminal news and pedagogical "preventive explanations". A computer game could add something to the mix, but this addition would be unimportant small. In most cases it could affect tools and methods but not the goals.

Immersive video games are dangerous as any other immersive activity. Grave cases of game addictions cause by a gamer a loss of adequate perceptions of reality. But they are self-directed. The main feature of any violent video game is the permanent revival after deadly failures. People with weak self-awareness start to fail in estimations of their own physical abilities and real life consequences of their actions. They accept themselves as unbreakable immortal beings.

This is a real problem. A lot of game addicts break their own bones and even die in extremely dumb situations. However, a person truly immersed in video games would not participate in the Chicago carjacking movement. This estimation has a simple reason: the reality is slow and boring, games are more fun.

Let's close the theme of the sin of bad greedy game development companies. There are a lot of interesting aspects of the game psychology. I would not consider them because I'm listening now a webinar and I would not spend additional brain activity for descriptions of complicated topics. The Chicago carjacking wave was caused by lockdowns and closed schools, it looks like a familiar game moved in new conditions, it is actually a familiar game moved in new conditions, but this is not the game the prominent experts in child criminal psychology are speaking about.

I have many times noted that Swiss education system will destroy the Swiss society. The main problem is that products of the education system will be dumb because the schoolbooks are shit, but I would mention here the other problem and the dumbness of the Swiss education is mentioned here because of only one aspect: it is boring.

The schools are shit, the teachers are morons. A lot of kids are assembled in closed groups. They have no real goals. They have nothing important to do. They are bored. This is the breeding ground for the school bullying.

I would claim that I am an expert in school bullying. I have such deep knowledge that the local Swiss bureaucrats have tried to destroy my family to protect this custom from me. (This is not a joke. I have official documents issued by Swiss authorities that explains that my attempts to stop the support of bullying in local schools are classified as a problem.) I can state with full confidence on the ground of my deep knowledge that not the violent video games, but the school bullying is the real game behind the Chicago carjacking wave.

The Chinese virus has caused American lockdowns, these lockdowns have closed schools, the virtual teaching is processed further but the usual victims of the school bullying have hidden themselves from bullies. The Chicago kids are bored, they take guns and seek the familiar enjoyment on the streets

They do not need visual fun, they do not collect achievement points, they do not compete with others. They are vampires who suck the hot thick fear from their defenseless victims.

The street and families are -- without doubt -- important, however the real farmers of these creatures are in the Chicago Teachers Union. The schools have created conditions for development of this gruesome addiction, the pedagogic experts have protected it and the education system authorities have hidden it from the public view.

Lockdowns and closed schools have only slightly changed the rules of this game. The society that had not protected children from bullying in schools does not have an answer for the carjacking bullying game now. Experts, public authorities and politicians are also meaningless. This is the game that was lost many years ago.

Ignorant people would pay for their ignorance. Nothing more and nothing less.

I would advise to read the whole discussion or at least the draft explanation about cash flow directions and their cumulative effects. I would not explain the details yet but such schema is productive in the analysis of other problems such as the degradation of the software development industry.
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